Mark Zuckerberg shared that one day people will live in the virtual universe (metaverse) and leave the real world behind.
Mark Zuckerberg said Meta has big plans for the metaverse, the company will make it so perfect that no one wants to leave.
In a recent talk on Lex Fridman’s podcast, Mark Zuckerberg said: “A lot of people think of the metaverse as a place, but it’s actually a moment – when people live and spend most of their time. time in a virtual world”. He said many people already live in the digital world, just not yet in virtual reality.
|Mark Zuckerberg: “In the future, people will live in a virtual universe”|
Mark Zuckerberg proved anyone can create their own world from scratch. Recently, Zuckerberg introduced an artificial intelligence (AI) concept called the Builder Bot, which appears as a legless 3D avatar on an island and gives voice commands like create a beach. sea, draw more clouds, water waves, … to create your own tropical picnic.
“You’ll be able to create nuanced worlds with just your voice,” said Mark Zuckerberg. He also emphasized that he wants people to feel safe in the metaverse and that Meta will always be mindful of human rights issues.
The CEO of Meta has dedicated his life to creating products that connect people, and he will continue that path by pushing the boundaries of connectivity, transforming the way people create and understand the world. real world.
“The real world is a combination of the physical world and the virtual world, but I think that over time as we have more and more technology, the physical world will make up less percentage of the real world, which That will open up a lot of opportunities for everyone,” Mark Zuckerberg shared.
According to a recent Gartner study by 2026, 25% of the world’s population will spend at least an hour a day at work, shopping, education, social, entertainment in the virtual universe and 30% of the organization. There will be products and services available in the world for the metaverse.
Children exposed to harmful content in the virtual universe, who to blame?
Instead of blaming tech companies for exposing children to harmful content in the virtual universe, we should consider the role of other stakeholders as well.