06/02/2021 13:57 GMT + 7
This technology will bring an unprecedented real-world experience to the player, it will also be possible in medical applications if commercialized.
Surely every player is impressed by Valve’s logo with valves installed in the eyes and head. Before the main menu in Valve’s game appeared, featured image below always attracted attention, even haunted many people.
|A familiar logo when starting Valve games|
This logo represents “Open your eyes. Open your mind”, which is the brand concept that was shaped when Valve launched its first projects.
Twenty years later, they still stick to the original idea. In an interview not long ago, Gabe Newell (president, co-founder of Valve, also known as G Fat) revealed the information, to allow players to experience a more comprehensive role-playing game, the company currently researching brain computer interface technology VR BCI and OpenBCI.
Simply put, brain-computer interface technology is to connect external devices directly to the human brain, instead of reporting information gathered to the brain through senses like touch or sight. . Conveyed information will include both feelings and images.
Similarly, on a brain-computer interface, two-way communication can also be accomplished by sending commands directly to the brain-computer interface via the brain.
|A brain-computer interface version|
In a brain computer interface device designed by Valve for gamers, players only need to wear an adaptable headset, then pair with a hat device with a brain computer interface attached to experience the game. Realistic game unprecedented.
G Fat mentioned in the interview: When using BCI to play the game, the interface is able to gauge a player’s degree of immersion by receiving signals from the brain, such as excitement, fun, sadness and other emotions. If the player thinks the game is too simple, the system will adjust the difficulty automatically. In addition, when injured in the game, the player will also feel pain.
When playing a game with the brain-computer interface, the player cannot use the “physical peripherals” anymore. Compared with inputting signals directly to the brain, the world experienced visually reduces the gaming experience by losing “equipment”.
But applying the same principle in other areas can yield unexpected results. For disabled patients, if they are equipped with a prosthetic leg and then input the signal “This is your arm” to the brain, the patient can quickly use the prosthesis as if he were using his own arm. .
In the same way, your arms can become tentacles as well.
But before all of this is officially commercialized, how to protect it from hacking becomes an important issue. All these things will be done, G Fat said, after ensuring complete safety and gaining everyone’s trust.
|G Fat is very confident about this technology|
This gaming brain computer interface design will be open source for other technologies to be integrated into the helmet device, in order to send out high frequency signals to the brain. At the same time, G-Fat also believes that the brain-computer interface will be the next technology development direction, if there are no software developers related to brain-computer interface technology in the laboratory. by 2022, “that would be a stupid thing”.
However, the technology is currently just like a game with its first trailer, and it’s too early to expect. Even in 2022, whether the brain-computer interface design can be commercialized is still discussed. This is an application that can be controversial because the war between technology and ethics never stops …
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